What I built at Facebook
I’ve been with Facebook working remotely after MSQRD acqusition in March 2016, later converting to FTE in January 2017.
This post is a summary of technologies, projects and features I worked on.
MSQRD iOS App (2015-2016)
- iOS App (published in December 2015)
https://www.facebook.com/zuck/posts/10102701376905821
AR Studio for Mac (2017–2018)
- Navigation cube, camera positioning
- 3D Object manipulator
- Object picker
- Custom shaders (configuration, UI/UX)
- Shader Materials
- First version of Patch Editor
- Patch Export
- Basic patches (Animator, Transition, Pulse, etc.)
- Port scanning, connection helper, type mismatch helper
- Tabs
- Welcome Screen programming demo
Spark AR Studio for Windows/Mac (cross-platform, 2019–2020)
- Face patches (eye, cheek, etc.)
- Spatial Audio
- All DSPs
- Audio Capabilities
- Audio JS APIs
- Quick Actions
- Sidebars / UI / UX
- Live Mic Preview
- Audio for Patch Editor (Speaker, Sound, Player, Microhpone)
- Playback Controllers
- New Patch Editor
- Connection Selection
- Curved connections ;)
- Patches Drag’N’Drop
- Patches Layout
- Panning, Zooming
Graphics Engine Contributions (2018-2022)
Polar (2021)
https://www.facebook.com/zuck/posts/10114152123083691
https://techcrunch.com/2021/10/28/facebook-teases-polar-a-mobile-app-for-creating-ar-filters/
https://www.engadget.com/facebook-polar-app-simple-ar-effects-objects-171536043.html